Post by Ice on Jan 10, 2009 16:01:03 GMT -5
Ringmaster Guide v1.0
Content
Introduction
So at the beginning, there is one big question: What is a Ringmaster?
Well, Ringmasters are meant to be the Support-class of Flyff, that means they can buff and heal other people, but don't kill mobs on their own. They partner with other players, who get their buffs and heal (or Holy Cross) and the Ringmaster gets a part of the exp.
There are also Battle Rms and Aoe Rms, especially the Aoe RMs are very popular at 95+.
Builds
Full support Builds
Pure Int
STR:15
STA:15
DEX:15
INT: XXX
This build is the common FS build, because you will have long buffs, a strong heal and many mp.
If you level outside of Azria, the low HP may be a problem, because Aggros could spawn near you and kill you.
Full Int
STR:15
STA:~30
DEX:15
INT: XXX
In my eyes the Full Int build is definitely the best FS build, if you dont always level in Azria, because you may be able to tank one or two hits from an aggro, enough time to food or run away.
The buffs still last long and the heal is also very good.
High Int/Cw build I
STR:15
STA:~50
DEX:15
INT:XXX
With this build you will be able to survive the attacks of most mobs easily and if you got a very good equipment or are 100+ you can also go to Clockworks, because you will have enough hp.
Clockworks build II
STR:15
STA:75
DEX:15
INT:XXX
A very STA-based build for a FS, but you can go to cw very early and wont have problems with aggros.
Unfortunately the heal is not that good, as it would be with higher int builds, but i never heard anyone complain about my heal
It is my personal build and i do good with it ^^.
Pure Sta AoE Rm Build
STR:15
STA:XXX
DEX:15
INT:15
This is the the absolute power-tank RM AoE build, you simply put all builds on STA, so you got much HP and Def and will be able to tank many mobs. Your damage will be kinda bad, but Merkaba never does very high damage.
Full Sta AoE Rm build
STR:15
STA:XXX
DEX:15
INT:50-75
It is kinda the same as the Pure Sta build, you just got more int and more int=more merkaba damage. This build (as all other over-15-int builds) will probably be usefull, when you already can tank the whole spawn, because you will kill the mobs a bit faster.
High Sta AoE Rm build
STR:15
STA:100-150
DEX:15
INT:XXX
This build is perfect for small or middle spawns, because you will kill the mobs kinda fast and can still tank enough of them. Also usefull at higher levels and Master-Hero.
Burst Crack/Merkaba Combo build
STR:XXX
STA:100-150
DEX:15
INT:15
This is the most interesting build for a RM, because it is the one, where you get the highest level speed. You just dont only cast merkaba, because during the merk cooldown, you can switch to knuckle and spam burst crack-->the mobs will also be stunned and so you get less damage. When merkaba cooled down, you switch to stick again, rebuff prevention if necesarry and cast merk again. You will be able to level fast amd do a good damage, but you need to concentrate at leveling.
Skills
flyff-wiki.gpotato.com/images/3/3e/Assist_Heal.gif[/img]Heal: If you go to be FS, you HAVE to max this skill, otherwise you wont be able to level with AoEs and its also usefull with 1o1s. If you are AoE RM, heal is not really needed, so keep it at level 3 (minimum)
Patience:Gives a few HP, no great boost, but if all other buffs are maxed you can still max it. Both FS and AoE should bring it at leats at level 4 for Ressurection
Ressurection: Usefull skill, because it brings your partner back to life if he died. For AoE and FS at the beginning level 4 is enough to get the next skill.
Circle Healing: It is a little multiple target heal, which rrecovers a few HP, almost nothing. Get it to level 4 for the next skill.
Prevention:A wonderfull skill, if it is max, it recovers 100% of your hp when they fall under 10%. FSes should bring it level 4 at the beginning, to get their next skill. AoE-RMs NEED to have Prevention, because their AoEs will be based on it.
Quick Step: A nice skill, gives +30% speed at max.FSes should bring it at least level 3 for the next skill, AoEs should max it, because they will collect their mobs faster
Haste: A wonderfull skill, 25% attackspeed at max is wonderfull for every 1o1 leveler and also for AoEs, because they will collect a bit faster(=hit mobs faster). FSes are supposed to have it max very fast, AoEs can max it too, but it isnt really needed, they could also jsut bring it to level 4 for the next skill.
Cats Reflex: 12% Block Rate at max are good for every AoE class, so if you want to level with AoEs as a FS, max it, AoE RMs need to max it anyways. Min. is level 4 for next skill
Cannon Ball: A nice skill, but nothing very powerfull. 20 Dex is mostly needed for 1o1s, because they base their builds on it, so if you got skill points left max it as FS. If you are AoE, it gives a bit of block and block is always good so you can max it or not, it is your choice.
Mental Sign: 20 Int if it is max. It is a ncie buff because it gives a better heal for FSes and more damage for AoEs, but it is not that important. If you got Skill Points left max it, if not keep it on level 4
Heapup: One of the greatest buffs in game. 40 STA if it is max, YOU JUST NEED TO MAX IT.
Beefup: 20Str, it is good for every STR based class(blade, knight, YJ, burstcrack rm, BP) so max it as FS. As AoE you just need to max it if you are Burstcrack aoe. Otherwise keep it on lvl 4 to get the next skill.
Accuracy: 20% more Hitrate at max-->20% more damage for most 1o1 classes, max it as FS, if you also want to level with 1o1s. AoE Rms can max it if they want to, but it may just let you do less misses, while collecting, not very usefull.
FSes can completely ignore the last row of skills, Burst Crack RMs, bring Tamping hole to 4, Stonehand max and Burst Crack max.
Ringmaster Skills
flyff-wiki.gpotato.com/images/1/14/Ringmaster_Protect.gif[/img]Protect: 50 def at max, FSes shall max it if they level with AoEs, AoE Rms need to max it anyways.
Holy Cross: Double damage for the next hit on a mob. FSes need to max it (got just one level anyways) and AoEs need to bring it on minimum to get SF (min=max).
Gvur Tialla: Removes negative effects froma a target (stun poison, bleeding). FSes and AoEs max it to get the next skill (just 3 levels)
Holy Guard:50 magic def at max, FSes bring it to lvl 4 for the next skill, AoEs dont need it at all.
Spiritune Fortune: A good buff, 140 atk at max, just max it as FS and as AoE
Heal Rain: Strong multiple target heal, max it if you want to go cw or level with AoEs. AoEs can use it to heal themselfes or bring it to lvl 4 for the next skill.
Geburah Tiphreth:The best buff ingame i guess, beneith Heapup. It gives 150dmg and 25%aspeed for all party members around you. MAX it as FS. AoEs dont need it.
Merkaba Hanzelrusha: The AoE skill, has a 10sec cooldown and lasts 10secs. Hits every 2secs one time. FSes dont need it, AoEs have to max it.
Blessing of the wise man: Master Skill, its total crap, just a Gvur Tiala for the party
Return:Hero Skill, even bigger crap, it is a free town blinkwing >.<
Weapons and Equip
FS-Equip
Until level 45, just use NPC equip, at 45 you should try to get the wedge/flury set (kinda expensive), because it gives 7int, 30%dommt,20% decrease of mp consumption. You will probably wear it until 95/105 or even 110/120
At 95/105 you can use the Neclus/Navil set. It gives 20%dommt and 15% hp, so for pure fsing the flury is still better
At 110/120 you can try to get the Bloody set, because it gives 30%dommt and 20%hp, it kinda powns and it is the best set for a FS.
FS-Weapons
Until 45 you use NPC or awakened sticks, at 45 you can get the stick of Roritoren (+10% decreasing of mp consumption) or you get a good int or dommt awakened stick, this is probably the better idea.
If you need HP you can get the level 60 Guardian Stick, it gives 15%HP
History and Angel stick are not really good for FSes, but the next one is Legendary Golden Stick
The LGS gives 20int, what is a wonderfull effect for a FS, because it gives better heal and longer buffs, but since you can awaken weapons, it isnt that good anymore.
Bloody stick: 110/120 stick, Bloody stick is the king of the sticks, 30%dommt and 20% decreasing of mp consumption rape every other stick. If you got the chance to get it, BUY/FARM/GET it somehow, there is no better stick ingame.
AoE Equip
Until 80 you need to be FS or leecher, so you dont need a real equip for this levels, if you try to FS, use a FS equip.
At 80 you COULD AoE, but its better to get to 95/105 and start AoE.
Why that? Its simply because at 105 you get the
Rymith/Remingster set, which gives 15%hp 15%def 15% short range block and 15% long range block. It is just the perfect AoE set.
AoE-Weapons
My personal favorite for the AoE weapons is the
Angels stick: 308-310 atk int+4 hp+10%
You can easily see, that the strenght of the stick is its ho bonus, which is kidna usefull for AoEs
Another option is the LGS and later the Bstick, because you will do more damage with them.
If you got Burst Crack AoE, you need to get a good knuckle, which should be the
Angels Glove:306-308 atk hitrate +20% hp +15%
and later the
Bloody Knuckel:450-452 atk +250 atk +100 def +20% hp
Both Knuckles give HP, so they are kidna good for aoeing
Leveling
FS
1o1 Partner
Until you reached level 60 you just rebuff the important buffs and heal your partner a bit, but when you reach lvl 60 and get HC, you have to HC the mobs, your partner is attacking, so he does more damage on them. At 65 you gotta rebuff SF every 100 secs and at 75 you also got GT to rebuff every minute. It will be horrible at the beginning, but when you trained a bit, you will get used to it.
AoE partner
You will always do kinda the same, rebuff the partner, spam heal.
At level 65 you have to rebuff SF before he aoes and at 75 GT, but its not a big challenge. To heal with Healrain, needs a bit more concentration, because you have to stand close to the partner when you use HR and it will need much MP, but it heals much better then normal heal.
AoE-RM
Merkaba only
You can rebuff urself (or let your FS rebuff you) cast Prevention and start to collect the mobs. When you got enough mobs, you just stop and cast Merkaba to burn the mobs slowly on your hawt mikrowave
When Prevention triggers, you need to recast it, but thats all.
Burst Crack/Merkaba Combo
It is a bit harder the merk only, because during the Merkaba castings, you will have to switch to Knuckle and shield and spam Burst Crack on the mobs. When Merkaba is out or Prevention triggered, you have to switch back to stick and recast Merkaba/Prevention.#
This was my Ringmaster guide, i hope you enjoyed it
~Ice~[/color]
Content
- Introduction
- Builds
- Skills
- Weapons and Equip
- Leveling
Introduction
So at the beginning, there is one big question: What is a Ringmaster?
Well, Ringmasters are meant to be the Support-class of Flyff, that means they can buff and heal other people, but don't kill mobs on their own. They partner with other players, who get their buffs and heal (or Holy Cross) and the Ringmaster gets a part of the exp.
There are also Battle Rms and Aoe Rms, especially the Aoe RMs are very popular at 95+.
Builds
Full support Builds
Pure Int
STR:15
STA:15
DEX:15
INT: XXX
This build is the common FS build, because you will have long buffs, a strong heal and many mp.
If you level outside of Azria, the low HP may be a problem, because Aggros could spawn near you and kill you.
Full Int
STR:15
STA:~30
DEX:15
INT: XXX
In my eyes the Full Int build is definitely the best FS build, if you dont always level in Azria, because you may be able to tank one or two hits from an aggro, enough time to food or run away.
The buffs still last long and the heal is also very good.
High Int/Cw build I
STR:15
STA:~50
DEX:15
INT:XXX
With this build you will be able to survive the attacks of most mobs easily and if you got a very good equipment or are 100+ you can also go to Clockworks, because you will have enough hp.
Clockworks build II
STR:15
STA:75
DEX:15
INT:XXX
A very STA-based build for a FS, but you can go to cw very early and wont have problems with aggros.
Unfortunately the heal is not that good, as it would be with higher int builds, but i never heard anyone complain about my heal
It is my personal build and i do good with it ^^.
Pure Sta AoE Rm Build
STR:15
STA:XXX
DEX:15
INT:15
This is the the absolute power-tank RM AoE build, you simply put all builds on STA, so you got much HP and Def and will be able to tank many mobs. Your damage will be kinda bad, but Merkaba never does very high damage.
Full Sta AoE Rm build
STR:15
STA:XXX
DEX:15
INT:50-75
It is kinda the same as the Pure Sta build, you just got more int and more int=more merkaba damage. This build (as all other over-15-int builds) will probably be usefull, when you already can tank the whole spawn, because you will kill the mobs a bit faster.
High Sta AoE Rm build
STR:15
STA:100-150
DEX:15
INT:XXX
This build is perfect for small or middle spawns, because you will kill the mobs kinda fast and can still tank enough of them. Also usefull at higher levels and Master-Hero.
Burst Crack/Merkaba Combo build
STR:XXX
STA:100-150
DEX:15
INT:15
This is the most interesting build for a RM, because it is the one, where you get the highest level speed. You just dont only cast merkaba, because during the merk cooldown, you can switch to knuckle and spam burst crack-->the mobs will also be stunned and so you get less damage. When merkaba cooled down, you switch to stick again, rebuff prevention if necesarry and cast merk again. You will be able to level fast amd do a good damage, but you need to concentrate at leveling.
Skills
flyff-wiki.gpotato.com/images/3/3e/Assist_Heal.gif[/img]Heal: If you go to be FS, you HAVE to max this skill, otherwise you wont be able to level with AoEs and its also usefull with 1o1s. If you are AoE RM, heal is not really needed, so keep it at level 3 (minimum)
Patience:Gives a few HP, no great boost, but if all other buffs are maxed you can still max it. Both FS and AoE should bring it at leats at level 4 for Ressurection
Ressurection: Usefull skill, because it brings your partner back to life if he died. For AoE and FS at the beginning level 4 is enough to get the next skill.
Circle Healing: It is a little multiple target heal, which rrecovers a few HP, almost nothing. Get it to level 4 for the next skill.
Prevention:A wonderfull skill, if it is max, it recovers 100% of your hp when they fall under 10%. FSes should bring it level 4 at the beginning, to get their next skill. AoE-RMs NEED to have Prevention, because their AoEs will be based on it.
Quick Step: A nice skill, gives +30% speed at max.FSes should bring it at least level 3 for the next skill, AoEs should max it, because they will collect their mobs faster
Haste: A wonderfull skill, 25% attackspeed at max is wonderfull for every 1o1 leveler and also for AoEs, because they will collect a bit faster(=hit mobs faster). FSes are supposed to have it max very fast, AoEs can max it too, but it isnt really needed, they could also jsut bring it to level 4 for the next skill.
Cats Reflex: 12% Block Rate at max are good for every AoE class, so if you want to level with AoEs as a FS, max it, AoE RMs need to max it anyways. Min. is level 4 for next skill
Cannon Ball: A nice skill, but nothing very powerfull. 20 Dex is mostly needed for 1o1s, because they base their builds on it, so if you got skill points left max it as FS. If you are AoE, it gives a bit of block and block is always good so you can max it or not, it is your choice.
Mental Sign: 20 Int if it is max. It is a ncie buff because it gives a better heal for FSes and more damage for AoEs, but it is not that important. If you got Skill Points left max it, if not keep it on level 4
Heapup: One of the greatest buffs in game. 40 STA if it is max, YOU JUST NEED TO MAX IT.
Beefup: 20Str, it is good for every STR based class(blade, knight, YJ, burstcrack rm, BP) so max it as FS. As AoE you just need to max it if you are Burstcrack aoe. Otherwise keep it on lvl 4 to get the next skill.
Accuracy: 20% more Hitrate at max-->20% more damage for most 1o1 classes, max it as FS, if you also want to level with 1o1s. AoE Rms can max it if they want to, but it may just let you do less misses, while collecting, not very usefull.
FSes can completely ignore the last row of skills, Burst Crack RMs, bring Tamping hole to 4, Stonehand max and Burst Crack max.
Ringmaster Skills
flyff-wiki.gpotato.com/images/1/14/Ringmaster_Protect.gif[/img]Protect: 50 def at max, FSes shall max it if they level with AoEs, AoE Rms need to max it anyways.
Holy Cross: Double damage for the next hit on a mob. FSes need to max it (got just one level anyways) and AoEs need to bring it on minimum to get SF (min=max).
Gvur Tialla: Removes negative effects froma a target (stun poison, bleeding). FSes and AoEs max it to get the next skill (just 3 levels)
Holy Guard:50 magic def at max, FSes bring it to lvl 4 for the next skill, AoEs dont need it at all.
Spiritune Fortune: A good buff, 140 atk at max, just max it as FS and as AoE
Heal Rain: Strong multiple target heal, max it if you want to go cw or level with AoEs. AoEs can use it to heal themselfes or bring it to lvl 4 for the next skill.
Geburah Tiphreth:The best buff ingame i guess, beneith Heapup. It gives 150dmg and 25%aspeed for all party members around you. MAX it as FS. AoEs dont need it.
Merkaba Hanzelrusha: The AoE skill, has a 10sec cooldown and lasts 10secs. Hits every 2secs one time. FSes dont need it, AoEs have to max it.
Blessing of the wise man: Master Skill, its total crap, just a Gvur Tiala for the party
Return:Hero Skill, even bigger crap, it is a free town blinkwing >.<
Weapons and Equip
FS-Equip
Until level 45, just use NPC equip, at 45 you should try to get the wedge/flury set (kinda expensive), because it gives 7int, 30%dommt,20% decrease of mp consumption. You will probably wear it until 95/105 or even 110/120
At 95/105 you can use the Neclus/Navil set. It gives 20%dommt and 15% hp, so for pure fsing the flury is still better
At 110/120 you can try to get the Bloody set, because it gives 30%dommt and 20%hp, it kinda powns and it is the best set for a FS.
FS-Weapons
Until 45 you use NPC or awakened sticks, at 45 you can get the stick of Roritoren (+10% decreasing of mp consumption) or you get a good int or dommt awakened stick, this is probably the better idea.
If you need HP you can get the level 60 Guardian Stick, it gives 15%HP
History and Angel stick are not really good for FSes, but the next one is Legendary Golden Stick
The LGS gives 20int, what is a wonderfull effect for a FS, because it gives better heal and longer buffs, but since you can awaken weapons, it isnt that good anymore.
Bloody stick: 110/120 stick, Bloody stick is the king of the sticks, 30%dommt and 20% decreasing of mp consumption rape every other stick. If you got the chance to get it, BUY/FARM/GET it somehow, there is no better stick ingame.
AoE Equip
Until 80 you need to be FS or leecher, so you dont need a real equip for this levels, if you try to FS, use a FS equip.
At 80 you COULD AoE, but its better to get to 95/105 and start AoE.
Why that? Its simply because at 105 you get the
Rymith/Remingster set, which gives 15%hp 15%def 15% short range block and 15% long range block. It is just the perfect AoE set.
AoE-Weapons
My personal favorite for the AoE weapons is the
Angels stick: 308-310 atk int+4 hp+10%
You can easily see, that the strenght of the stick is its ho bonus, which is kidna usefull for AoEs
Another option is the LGS and later the Bstick, because you will do more damage with them.
If you got Burst Crack AoE, you need to get a good knuckle, which should be the
Angels Glove:306-308 atk hitrate +20% hp +15%
and later the
Bloody Knuckel:450-452 atk +250 atk +100 def +20% hp
Both Knuckles give HP, so they are kidna good for aoeing
Leveling
FS
1o1 Partner
Until you reached level 60 you just rebuff the important buffs and heal your partner a bit, but when you reach lvl 60 and get HC, you have to HC the mobs, your partner is attacking, so he does more damage on them. At 65 you gotta rebuff SF every 100 secs and at 75 you also got GT to rebuff every minute. It will be horrible at the beginning, but when you trained a bit, you will get used to it.
AoE partner
You will always do kinda the same, rebuff the partner, spam heal.
At level 65 you have to rebuff SF before he aoes and at 75 GT, but its not a big challenge. To heal with Healrain, needs a bit more concentration, because you have to stand close to the partner when you use HR and it will need much MP, but it heals much better then normal heal.
AoE-RM
Merkaba only
You can rebuff urself (or let your FS rebuff you) cast Prevention and start to collect the mobs. When you got enough mobs, you just stop and cast Merkaba to burn the mobs slowly on your hawt mikrowave
When Prevention triggers, you need to recast it, but thats all.
Burst Crack/Merkaba Combo
It is a bit harder the merk only, because during the Merkaba castings, you will have to switch to Knuckle and shield and spam Burst Crack on the mobs. When Merkaba is out or Prevention triggered, you have to switch back to stick and recast Merkaba/Prevention.#
This was my Ringmaster guide, i hope you enjoyed it
~Ice~[/color]